G C Lichtenberg: “It is as if our languages were confounded: when we want a thought, they bring us a word; when we ask for a word, they give us a dash; and when we expect a dash, there comes a piece of bawdy.”

Shel Silverstein : “Talked my head off Worked my tail off Cried my eyes out Walked my feet off Sang my heart out So you see, There’s really not much left of me.” ~

Martin Amis: “Gogol is funny, Tolstoy in his merciless clarity is funny, and Dostoyevsky, funnily enough, is very funny indeed; moreover, the final generation of Russian literature, before it was destroyed by Lenin and Stalin, remained emphatically comic — Bunin, Bely, Bulgakov, Zamyatin. The novel is comic because life is comic (until the inevitable tragedy of the fifth act);...”

Werner Herzog: “We are surrounded by worn-out, banal, useless and exhausted images, limping and dragging themselves behind the rest of our cultural evolution.”

John Gray: "Unlike Schopenhauer, who lamented the human lot, Leopardi believed that the best response to life is laughter. What fascinated Schopenhauer, along with many later writers, was Leopardi’s insistence that illusion is necessary to human happiness."

Justin E.H. Smith: “One should of course take seriously serious efforts to improve society. But when these efforts fail, in whole or in part, it is only humor that offers redemption. So far, human expectations have always been strained, and have always come, give or take a bit, to nothing. In this respect reality itself has the form of a joke, and humor the force of truth.”

विलास सारंग: "… . . 1000 नंतर ज्या प्रकारची संस्कृती रुढ झाली , त्यामध्ये साधारणत्व विश्वात्मकता हे गुण प्राय: लुप्त झाले...आपली संस्कृती अकाली विश्वात्मक साधारणतेला मुकली आहे."

Monday, June 05, 2017

कु. अनिला आणि कै इंदिरा गांधी...इतिहासाचा शेवटी होतो व्हिडिओ गेम!...History of 1971



Tom Chatfield, ‘Fun Inc.: Why Gaming Will Dominate the Twenty-First Century, 2010: “...In 2009, the National Gamers Survey reported that 83% of the U.S. population played video games, including 72% of men and women over 50. Whatever your opinion on video games, they will soon be universal. Within another generation they have their place in every home and pocket, as inevitable as a computer or mobile phone. This is neither a dreadful nor a marvelous fact: it is an aspect of the world we must learn to live with and understand as best we can.

We need to take this word “gamers” and throw it away, together with all those other generalizations that open up no debate and that mask the future under vague hopes and wild fears. We need to talk seriously, now, about how to get the best out of games, where the worst really lies, and what the games we play can tell us about ourselves and our future. The news may not all be good. But we cannot afford to ignore it.”


Ian Bogost, ‘How to Talk about Videogames’,2015: “...But then, we also have to admit that games are something more than just nondescript vessels that deliver varying dosages of video pleasure. They include characters and personas with whom we can identify and empathize, like we might do with a novel or a film. They are composed of forms and designs derived from whole cloth, producing visual, tactile, and locomotive appeal like fashion or painting or furniture. They insert themselves into our lives, weaving within and between our daily practices, both structuring and disrupting them. They induce feelings and emotions in us, just as art or music or fiction might do. But then, games also extend well beyond the usual payloads of those other media, into frustration, anguish, physical exhaustion, and addictive desperation. ..”


Rupert Christiansen: "...We live in a culture that swamps us in fictions – what didn’t happen, only what someone thinks might have happened – that blur and corrupt our perception of the truth. Plays such as Oppenheimer turn the terrible and irreconcilable into the stuff of entertainment, dosed with the drug of ‘fantasy-consolation.” We should be clear that the Alan Turing of The Imitation Game never existed, and that nobody understands DNA or the Big Bang by dint of a playwright’s magic wand.

Clio, the Muse of History, insists on hard facts, accurate details, and the mess and ambivalence of reality. We should respect her more..."

'घाशीराम कोतवाल'  ही कशी एक श्रेष्ठ दर्जाची करमणूक आहे (पण इतिहास नव्हे) या बद्दल नोव्हेंबर २६ २०१६ला लिहले.

अलिकडेच बांगलादेशच्या पंतप्रधान श्रीमती शेख हसीना भारतभेटीला येऊन गेल्या. पुन्हा एकदा १९७१च्या युद्धाच्या आठवणी निघाल्या. अगदी भारताच्या पंतप्रधानांनी सुद्धा त्या काढल्या. माझ्याही मनात तो सगळा काळ अगदी जिवंत आहे.

 'Heroes of 1971: Retaliation' हा  व्हिडिओ गेम बांगलादेश मध्ये अलीकडे तुफान गाजतो आहे.

'1843magazine' त्या गेम बद्दल म्हणत: "...It is set during the war of independence, which saw East Pakistan break away from Pakistan to become Bangladesh, and is a sequel to “Heroes of 1971”, which was released two years ago on the anniversary of Pakistan’s surrender. The objective of both games is to liberate East Pakistan and, in the process, kill as many Pakistani soldiers as possible. Interestingly, the games appear to have received some, if not all, of their funding from the government of Bangladesh: the credits state that they were sponsored by the ICT Division, a government ministry, and the Bangladesh Computer Council, a state-run body..."

ह्या गेम मध्ये आता आकर्षक दिसणाऱ्या कु. अनिला यांचा प्रवेश झाला आहे. त्या पाकिस्तानी कैदेतून सुटून आल्या आहेत.

कुठल्याही इतर इतिहासाप्रमाणे बांगलादेशचा स्वातंत्र्यसंग्राम हा अतिशय गुंतागुंतीचा विषय आहे. कै इंदिरा गांधीनी आपल्या भाषणात भारतीय संसदेला डिसेंबर १२ १९७१रोजी सांगितल होत : “We hail the brave young men and boys of the Mukti Bahini for their valour and dedication.”

आता त्यांना कु. अनिला माहित असत्या तर त्यांनी निश्चित 'brave young men and women' असा उल्लेख केला असता. पण एवढ्या खोलात कोणाला जायचय !

Benjamin Barber: "The preference for the simple over the complex is evident in domains dominated by simpler tastes - fast food and moronic movies, revved-up spectator sports and dumbed-down video games, for example, all of which are linked in a nexus of consumer merchandizing that the infantilist ethos nurtures and promotes.”

 courtesy: the copyright holders of the image

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